Publications


2017

Regression-Based Landmark Detection on Dynamic Human Models
Deok-Kyeong Jang, and Sung-Hee Lee
Pacific Graphics 2017 Conference, in Computer Graphics Forum [project]
Data-Driven Physics for Human Soft Tissue Animation
Meekyoung Kim, Gerard Pons-Moll, Sergi Pujades, Seungbae Bang, Jinwook Kim, Michael J. Black, and Sung-Hee Lee
ACM Transactions on Graphics, (Proc. SIGGRAPH), 36(4), 2017 [project]
Multi-Finger Interaction between Remote Users in Avatar-Mediated Telepresence
Youjin Lee, Sukwon Lee, and Sung-Hee Lee
Computer Animation and Virtual Worlds(CAVW), Apr. 2017 (to be presented at CASA 2017) [data] [paper]
Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors
Changgu Kang and Sung-Hee Lee
ACM Transactions on Graphics, 36(2), 22:1-14, April, 2017 (to be presented at SIGGRAPH 2017) [project]

2016

Retargeting Human-Object Interaction to Virtual Avatars
Yeonjoon Kim, Hangil Park, Seungbae Bang, and Sung-Hee Lee
The 15th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), in IEEE Transactions on Visualization and Computer Graphics, 22(11), pp. 2405-2412, Nov. 2016 (acceptance rate 9%) [project]
An Eulerian approach for constructing a map between surfaces with different topologies
Hangil Park, Youngjin Cho, Seungbae Bang, and Sung-Hee Lee
Pacific Graphics 2016 Conference, in Computer Graphics Forum, 35(7), pp. 11-19, Oct. 2016 [paper]
Hand Contact between Remote Users through Virtual Avatars
Jihye Oh, Youjin Lee, Yeonjoon Kim, Sukwon Lee, and Sung-Hee Lee
The 29th International Conference on Computer Animation and Social Agents (CASA), pp.1-4, May 2016 [paper]

2015

Trajectory-Free Reactive Stepping of Humanoid Robots Using Momentum Control
Hyunchul Choi, Sukwon Lee, Tail Jin, and Sung-Hee Lee
IEEE-RAS International Conference on Humanoid Robots, pp.1-7, Nov. 2015 [project]
Interactive Rigging with Intuitive Tools
Seungbae Bang, Byungkuk Choi, Roger Blanco i Ribera, Meekyoung Kim, Sung-Hee Lee, and Junyong Noh
Pacific Graphics 2015 Conference, in Computer Graphics Forum, 34(7), pp.1-10, Oct. 2015 [project]
Avatar-Mediated Contact Interaction between Remote Users for Social Telepresence (Poster)
Jihye Oh, Yeonjoon Kim, Taeil Jin, Sukwon Lee, Youjin Lee and Sung-Hee Lee
The 14th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), p. 1, Sep. 2015
Trajectory-Free Reactive Stepping Of Physics-Based Character Using Momentum Control (Poster)
Sukwon Lee, Hyunchul Choi, Taeil Jin and Sung-Hee Lee
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), p. 202, August 2015
Force Field-Based Control of Dynamic Particles with User-Specified Paths
M. R. Syamsuddin, Jinwook Kim, Sung-Hee Lee
International Journal of Image and Graphics, 15(3), 1550009:pp.1-15, June. 2015

2014

Realistic Biomechanical Simulation and Control of Human Swimming
Weiguang Si, Sung-Hee Lee, Eftychios Sifakis, and D. Terzopoulos
ACM Transactions on Graphics, (presented at ACM SIGGRAPH 2015) 34(1), 10:pp.1-15, Nov. 2014 [project]
Environment-Adaptive Contact Poses for Virtual Characters
Changgu Kang and Sung-Hee Lee
Pacific Graphics 2014 Conference, in Computer Graphics Forum, 33(7), pp.1-10, Oct. 2014 [project]
SoniControl: Gesture Recognition System for Electric Guitar Using VLF Beacon Signals (Poster)
Sangwon Suh, Juhan Nam and Sung-Hee Lee
International Conference on New Interfaces for Musical Expression (NIME), p. 1-4, July 2014 [paper]
Kinematic and Dynamic Modeling of Spherical Joints Using Exponential Coordinates
Jinwook Kim, Sung-Hee Lee, and Frank C. Park
Proceedings of the Institution of Mechanical Engineers, Part C, Journal of Mechanical Engineering Science, 228(10), pp. 1777-1785, July 2014 [paper]
Direction-changing fall control of humanoid robots:theory and experiments
Ambarish Goswami, Seung-kook Yun, U. Nagarajan, Sung-Hee Lee, KangKang Yin, and S. Kalyanakrishnan
Autonomous Robots, 36(3), pp. 199-223, March 2014 [abstract] [paper]

2013

Reconstructing Whole-Body Motions with Wrist Trajectories
Hyejin Kim and Sung-Hee Lee
Graphical Models, 75(6), 328-345, Nov. 2013 [demo] [paper]
Centroidal Dynamics of a Humanoid Robot
David E. Orin, Ambarish Goswami, and Sung-Hee Lee
Autonomous Robots, 35(2-3), 161-176, Oct. 2013 [paper]
Contact Surface Graph: a data structure for efficiently finding contact-rich poses of virtual characters
Changgu Kang and Sung-Hee Lee
International Symposium on Ubiquitous Virtual Reality (ISUVR), p. 1-4, July 2013
An Efficient Motion Graph Searching Algorithm for Augmented Reality Characters
Sukwon Lee and Sung-Hee Lee
Human-Computer Interaction International Conference (HCII), LNCS Volume 8028, 2013, p. 449-458, Las Vegas, USA, July 2013
Fall on Backpack: Damage Minimization of Humanoid Robots by Falling on Targeted Body Segments
Sung-Hee Lee and Ambarish Goswami
Journal of Computational and Nonlinear Dynamics, 8(2), 021005-021005-10, Apr. 2013 [demo] [paper]

2012

A momentum-based balance controller for humanoid robots on non-level and non-stationary ground
Sung-Hee Lee and Ambarish Goswami
Autonomous Robots, 33(4), Nov. 2012 [demo] [paper]

2011

Fall on backpack: Damage minimizing humanoid fall on targeted body segment using momentum control
Sung-Hee Lee and Ambarish Goswami
ASME 2011 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE), Washington, USA, August 2011
On Visual Artifacts of Physical Simulation in Augmented Reality Environment
Sinyoung Kim, Yeonjoon Kim, and Sung-Hee Lee
International Symposium on Ubiquitous Virtual Reality (ISUVR), July 2011
Practical Character Physics for Animators
Ari Shapiro and Sung-Hee Lee
IEEE Computer Graphics and Applications, 31(4), 45-55, July 2011 [paper]

2010

Ground Reaction force control at each foot: A momentum-based humanoid balance controller for non-level and non-stationary ground
Sung-Hee Lee and Ambarish Goswami
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Taipei, Taiwan, October, 2010 [paper]
Physics-based Character Animation for AR Applications
Sung-Hee Lee
International Symposium on Ubiquitous Virtual Reality (ISUVR), July 2010
Comprehensive Biomechanical Modeling and Simulation of the Upper Body
Sung-Hee Lee, Eftychios Sifakis, and Demetri Terzopoulos
ACM Transactions on Graphics, 28(4), 99:1-17, August, 2009 (to be presented at SIGGRAPH 2010) [demo] [paper]

2009

Practical Character Physics for Animators
Ari Shapiro and Sung-Hee Lee
ACM SIGGRAPH 2009 Talks, New Orleans, LA, August, 2009

2008

Spline Joints for Multibody Dynamics
Sung-Hee Lee and Demetri Terzopoulos
Proc. ACM SIGGRAPH 2008 Conference, Los Angeles, CA, August 2008, in ACM Transactions on Graphics 27(3), 22:1-8, August, 2008 [fastforward] [demo] [paper]
Learning Neuromuscular Control for the Biomechanical Simulation of the Neck-Head-Face Complex
Sung-Hee Lee and Demetri Terzopoulos
The Learning Workshop, Snowbird, Utah, April, 2008

2007

Reaction Mass Pendulum (RMP) : An explicit model for centroidal angular momentum of humanoid robots
Sung-Hee Lee and Ambarish Goswami
IEEE International Conference on Robotics and Automation (ICRA), Rome, Italy, April, 2007 [demo] [correction] [paper]

2006

Heads Up! Biomechanical Modeling and Neuromuscular Control of the Neck
Sung-Hee Lee and Demetri Terzopoulos
Proc. ACM SIGGRAPH 2006 Conference, Boston, MA, August, 2006, in ACM Transactions on Graphics 25(3), August, 2006, 1188-1198 [demo] [fastforward] [paper]

2005

Newton-Type Algorithms for Dynamics-Based Robot Movement Optimization
Sung-Hee Lee, Junggon Kim, Frank C. Park, Munsang Kim, and James E. Bobrow
IEEE Transactions on Robotics, Vol. 21, No. 4, Aug. 2005 [paper]

2004

A Modular object-oriented framework for hierarchical multi-resolution robot simulation
Sanghoon Yeo, Jinwook Kim, Sung-Hee Lee, Frank C. Park, Wooram Park, Junggon Kim, C. Park, and I.Yeo
Robotica, Vol. 22, 2004 [paper]

Book

[Book] “Symbolic Dynamics and Geometry”, Brian Guenter and Sung-Hee Lee, AK Peters, 2009. [book website]”

This book explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. [more…]”

Book Chapters

  • “The Reaction Mass Pendulum (RMP) Model for Humanoid Robot Gait and Balance Control,” S.-H. Lee and A. Goswami, Humanoid Robots(editor: Ben Choi), InTech, Austria, January, 2009, 167-186. [link]
  • “Responsive Motion Generation,” Sukwon Lee and S.-H. Lee, Context Aware Human-Robot and Human-Agent Interaction (editors: N. Magnenat-Thalmann, J. Yuan, D. Thalmann, B.-J. You), Springer, 2015 [link]

Animations

“Jointrix”  [12MB, xvid]
Presented at:
Fast-Forward Session at SIGGRAPH 2008
XXI SIBGRAPI Video Festival 2008
Software Used: Kloseup Remix (http://www.kloseup.com/)
Thanks to Shawn Singh and Brian Allen for voice
 “Heads Up, Pat!” [22MB, divx]
Presented at:
Fast-Forward Session at SIGGRAPH 2006
Prixars Animation Festival at Ars Electronica 2007
XXI SIBGRAPI Video Festival 2008
Thanks to Yeu