Research


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Avatar Animation for VR/AR Environments
Virtual avatars in VR/AR environments should be able to interact intelligently with the physical environment and humans. We are exploring computational methods to generate avatar motions that are responsive and adaptive to the environment and human interactions.
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Interactive Character Animation: Motion Planning and Control
The research aims to develop algorithms to plan natural-looking motions of characters achieving high-level goals and to control actuators (joint motors or muscles) to realize the planned motion under the simulated physical environment. We currently research multi-contact planning and physics-based balance/locomotion. The techniques are applied to virtual characters in computer game and animation as well as humanoid robots.
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Human Modeling and Simulation
To create realistic digital humans, researchers have developed various computational models for human body and simulation methods for its movement and deformation. At KAIST Motion Computing Laboratory we are currently investigating muscle modeling, skin deformation, and hair simulation.
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Study on Aesthetic Movements
Computational research on human motion can contribute to performing arts as well. We are currently developing techniques to assist dance choreography and to archive dance movements.