Welcome to KAIST Motion Computing Lab!

The Motion Computing Laboratory at KAIST (Korea Advanced Institute of Science and Technology) strives to advance techniques for understanding human motions and creating autonomous and intelligent motions of artificial humans, such as avatars, virtual characters and humanoid robots. We are developing novel theories and computational procedures to capture, analyze, and recognize human motions, and to create highly realistic and intelligent motions that are interactive with users and various environment conditions. Our research contributes to digital media contents, such as computer animation, games, VR/AR, and interactive media art, as well as physical systems, such as humanoid robotics and animatronics.

The Motion Computing Lab is affiliated with Graduate School of Culture Technology, KAIST.

Openings !

We are looking for M.S./Ph.D. students and Post-doctoral researchers who are interested in computer graphics/animation, robotics, and related areas. Undergraduate intern positions are open as well. Regardless of the academic backgrounds, candidates with strong motivation and capability to make technical breakthroughs in these areas are welcome. Please contact Prof. Sung-Hee Lee at sunghee.lee@kaist.ac.kr for more information.


Research achievement is reported in the media

주변 환경에 적응하는 AR 아바타 기술 개발   (대전=연합뉴스) 박주영 기자 = KAIST(한국과학기술원) 문화기술대학원 이성희 교수 연구팀은 사용자의 움직임을 따라 하면서도 변화된 공간의 차이를 인식할 수 있는 증강현실 아바타 기술을 개발했다고 20일 밝혔다. 연합뉴스 [site]   이혜리 기자 = 사람의 움직임을 따라 하면서도 주변…

Paper accepted to a journal

(2015. 9) A paper entitled “Interactive Rigging with Intuitive Tools” written by Seungbae Bang, Byungkuk Choi, Roger Blanco i Ribera, Meekyoung Kim, Sung-Hee Lee, and Junyong Noh has been accepted to …