Welcome to KAIST Motion Computing Lab!

The Motion Computing Laboratory at KAIST (Korea Advanced Institute of Science and Technology) strives to advance techniques for understanding human motions and creating autonomous and intelligent motions of artificial humans, such as avatars, virtual characters and humanoid robots. We are developing novel theories and computational procedures to capture, analyze, and recognize human motions, and to create highly realistic and intelligent motions that are interactive with users and various environment conditions. Our research contributes to digital media contents, such as computer animation, games, VR/AR, and interactive media art, as well as physical systems, such as humanoid robotics and animatronics.

The Motion Computing Lab is affiliated with Graduate School of Culture Technology, KAIST.

Openings !

We are looking for M.S./Ph.D. students and Post-doctoral researchers who are interested in computer graphics/animation, robotics, and related areas. Undergraduate intern positions are open as well. Regardless of the academic backgrounds, candidates with strong motivation and capability to make technical breakthroughs in these areas are welcome. Please contact Prof. Sung-Hee Lee at sunghee.lee@kaist.ac.kr for more information.


Received the best paper award from KCGS16

Jihye Oh, Yoojin Lee, Yeonjun Kim, Taeill Jin, Sukwon Lee and Sung-Hee Lee recieved the best paper award in ‘가상 아바타를 통한 원격 사용자간 손 접촉 동작 생성’ from Korea Computer Graphics Society 16

Jeong-seob Lee won the bronze at the ‘2016 ICT-Culture and Art Fusion Competition’ awards ceremony.

‘2016 ICT-문화,예술융합 공모전’ 동상 수상 수상내역: 동상(한국정보화진흥원장상) 수상내용 : 박사과정 이정섭(지도교수: 이성희) 분야 : 창작품 작품명 : 인체만화경(Body Kaleidoscope) 작품소개 : 무대공연에 여러 가지 매체를 병용하는 뉴미디어 퍼포먼스는 이질적인 매체들이 어우러지지 못하고 겉도는 느낌을 받을 때…

Research achievement is reported in the media

주변 환경에 적응하는 AR 아바타 기술 개발   (대전=연합뉴스) 박주영 기자 = KAIST(한국과학기술원) 문화기술대학원 이성희 교수 연구팀은 사용자의 움직임을 따라 하면서도 변화된 공간의 차이를 인식할 수 있는 증강현실 아바타 기술을 개발했다고 20일 밝혔다. 연합뉴스 [site]   이혜리 기자 = 사람의 움직임을 따라 하면서도 주변…